District

Administrative District

Symmetric squares, flagpoles, and polished granite. The machinery of legal authority under corporate-state occupation.

The Administrative District houses courts, permit offices, licensing bureaus, and detention processing — the machinery of legal authority under occupation. Guardian patrols are dense and cross-correlated with checkpoint logs. Operations here tend to be information-focused: document extraction, witness location, legal record access. Physical confrontation in this district carries automatic escalation of wanted status.

Architecture

Neoclassical government buildings flanked by brutalist ministry extensions. Wide stone squares calibrated for crowd visibility; flagpoles at regular intervals. Camera arrays with no meaningful blind angles; checkpoint frames at every access point. New administrative blocks use sterile, unmarked facades. Polished granite surfaces. Emergency lighting routes are embedded under plaza tiles — visible as faint grid lines after dark.

In the City

Guardians' operational core. Prospect maintains political influence. Wanderers hold contacts in the administrative support staff. Key sites: Unity Park (baroque path geometry, robotic animatronic performers, underground evacuation lighting grid — NPCs: Jack, Tsutsa), Police HQ (brutalist block, slit windows, rooftop antenna cluster, underground server room — NPCs: Wundi, Simon), Stack Memorial (granite obelisk with a permanent digital flame, stepped tribune — civic ceremony point and sabotage target).

Factsheet

Danger Level
Medium
Controlling Faction
guards

Controlling Faction

guards